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Wilson Chronicles - Demo ReleaseWilson Chronicles - Demo Release

Вы - майор Даррен Вилсон, работающий на Военный Отдел Исследований Black Mesa....

16/08/2010

Пишет,что файл занят другим процессом.Нет ошибок.Все браши нормальные,нет дырок..err файл компилятором не создан.Применены параметры hlbsp: -subdivide 255 hlrad: -extra


  • Тема
  • КАК УСТАНОВИТЬ
21.07.2018, 2:25:13Маппер17 пишет :
Группа : Пользователи
Регистрация : 18.07.2018


** Executing...
** Command: Change Directory
** Parameters: "D:\Ïðîãè\Counter-Strike"


** Executing...
** Command: C:\VALVEH~1.5\tools\hlcsg.exe
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\VALVEH~1.5\tools\hlcsg.exe d:\ïðîãè\counter-strike\poehal_hd\maps\lec 
Entering d:\ïðîãè\counter-strike\poehal_hd\maps\lec.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.15 seconds)

Using Wadfile: \ïðîãè\counter-strike\valve\halflife.wad
 - Contains 26 used textures, 50.98 percent of map (3116 textures in wad)
Using Wadfile: \ïðîãè\counter-strike\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \ïðîãè\counter-strike\valve\liquids.wad
 - Contains 1 used texture, 1.96 percent of map (32 textures in wad)
Using Wadfile: \ïðîãè\counter-strike\poehal_hd\cs_bdog.wad
 - Contains 23 used textures, 45.10 percent of map (138 textures in wad)
Using Wadfile: \ïðîãè\counter-strike\poehal_hd\tex.wad
 - Contains 1 used texture, 1.96 percent of map (7 textures in wad)

added 3 additional animating textures.
Texture usage is at 0.98 mb (of 4.00 mb MAX)
0.31 seconds elapsed

-----   END   hlcsg -----


** Executing...
** Command: C:\VALVEH~1.5\tools\hlbsp.exe
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec" -subdivide 255

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\VALVEH~1.5\tools\hlbsp.exe d:\ïðîãè\counter-strike\poehal_hd\maps\lec -subdivide 255 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     255 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 407 (0.02 seconds)
BSP generation successful, writing portal file 'd:\ïðîãè\counter-strike\poehal_hd\maps\lec.prt'
SolidBSP [hull 1] 440 (0.02 seconds)
SolidBSP [hull 2] 395 (0.02 seconds)
SolidBSP [hull 3] 446 (0.02 seconds)
0.40 seconds elapsed

-----   END   hlbsp -----


** Executing...
** Command: C:\VALVEH~1.5\tools\hlvis.exe
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: C:\VALVEH~1.5\tools\hlvis.exe d:\ïðîãè\counter-strike\poehal_hd\maps\lec 
 152 portalleafs
 393 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
average leafs visible: 56
g_visdatasize:2868  compressed from 2888
0.48 seconds elapsed

-----   END   hlvis -----


** Executing...
** Command: C:\VALVEH~1.5\tools\hlrad.exe 
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec" -extra

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: C:\VALVEH~1.5\tools\hlrad.exe d:\ïðîãè\counter-strike\poehal_hd\maps\lec -extra 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\VALVEH~1.5\tools\lights.rad']
[63 texlights parsed from 'C:\VALVEH~1.5\tools\lights.rad']

1149 faces
Create Patches : 7373 base patches
0 opaque faces
126349 square feet [18194346.00 square inches]
25 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.47 seconds)
visibility matrix   :   3.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.85 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)
Transfer Lists :     9186484 :    9.19M transfers
       Indices :     2327548 :    2.22M bytes
          Data :    36745936 :   35.04M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.24 seconds)
18.14 seconds elapsed

-----   END   hlrad -----


** Executing...
** Command: Copy File
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec.bsp" "D:\Ïðîãè\Counter-Strike\poehal_hd\maps\lec.bsp"

The command failed. Windows reported the error:
  "Ïðîöåññ íå ìîæåò ïîëó÷èòü äîñòóï ê ôàéëó, òàê êàê ýòîò ôàéë çàíÿò äðóãèì ïðîöåññîì."
 

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Время --------- ___ALL___ --------- : 0.26942 секунд