- Lightmap Editor (import/export per Face for each style 0..3)
- Texture Editor (import/export for each mipmap, mass Export to WAD3, mass import from WAD3)
Minimal requirements: OpenGL 1.3+; CPU Pentium III x86 (MMX + SSE) + FPU x87; ~32MB RAM; ~32MB GPU RAM; Win 2000 or great; LICENSE of this project in thirdpartylegalnotices.txt and Half Life 1 SDK LICENSE