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3203 Onos sliding (increase velocity prec, increase min velocity).
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AI units (MAC, Drifter, etc) now respect line of sight/fog of war when they are assigned an attack order (Thanks McGlaspie!).
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Adjusted on damage knockback force to consider slow down effects (jump spam as marine), and reduced maximum possible knockback force by 30%.
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Also report penetration normal for sphere vs tri mesh.
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Another attempt to prevent prop penetration.
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Definitely the last fix for prop penetration ever.
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Don’t allow player to easily penetrate props. Make the movement not work in subtly different ways.
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Enabled doublesided tris for collision meshes (fixes many stuck issues).
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Evolving Eggs are now facing the same direction that the player was previously facing (Thanks McGlaspie!).
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Fix for failing unit test (depenetration from box primitive).
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Fixed "Error: Couldn’t open file ''" log message when alt-tabbing.
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Fixed Alien commander eject voting (Thanks Dragon).
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Fixed a bug where vertical friction was not applied properly when wall walking as a skulk.
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Fixed ammo request / health request not reaching the commander most of the time.
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Fixed animation hitches when jump as skulk.
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Fixed blink 2d sound continues playing after blink is over.
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Fixed bug allowing some structures to be stacked.
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Fixed bug causing 3rd person weapon muzzle flashes to not be attached to the gun.
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Fixed bug causing the "Hive Death Imminent" message to sometimes not appear before the Hive was killed.
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Fixed bug causing the camera to go into the ground when an Alien begins gestating when the player was using the inverted mouse option.
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Fixed bug causing the end game message to display incorrectly for players waiting to spawn.
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Fixed bug sometimes causing the "Commander Needed" banner message to appear too soon.
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Fixed bug that prevented upgrading of multiple structures at once.
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Fixed bug where particle systems would not animate smoothly in spectator mode.
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Fixed bug where scoreboard seemed to always rounds up pres.
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Fixed bug where server -game command line is parsed incorrectly if it is a quoted string and ends with a backslash.
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Fixed bug where setting an invalid key name to a key in the options file would cause a crash.
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Fixed bug where the camera would be behind the player in some cases.
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Fixed bug where the game would freeze when loading an incorreclty formatted language translation file.
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Fixed bug where vents would not be properly colored on the minimap if any layers had been deleted from the file.
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Fixed construction percentage not being shown in the selection panel.
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Fixed crash when transitioning from in-game to the menu while music was playing.
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Fixed death message icon for welders.
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Fixed flame thrower energy penalty (should have been -20% regeneration instead of -80%).
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Fixed graphical corruption error.
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Fixed inaccuracy in lighting and shadow calculations.
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Fixed issue where the dedicated server would exit if an invalid command line was specified (now it reports an error message and continues).
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Fixed problem with blink where you could avoid the min blink delay by switching abilities.
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Fixed recycling a command station did not update the tech tree properly.
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Fixed script error caused by attempting to kick an invalid player from the server.
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Fixed unit status not updating properly (wrench icon on moving targets).
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Fixed unlocked ability notifications not showing the correct icons.
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For 218: Draw non-command structures and tech points a bit smaller on the marine minimap.
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Hotloading works again!.
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MAC welder effects will no longer continue to play after it is killed.
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PhysX tweak - return the penetration normal for convex mesh vs capsule/tri mesh tests (fixes Lerks / Skulks getting stuck in convex meshes).
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Proper fix of insight overhead minimap script errors.
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Props such as the Generator will no longer display the "E" key when you are nearby.
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Re-enabled double sided triangles, fixed commander selection to work with it. This should significantly reduce chances of getting stuck in geometry.
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Script can now specify which collision rep to use for triggers/triggering objects (fixes triggers).
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Sentries will target Fades again.
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Separated the sweeping of object vs triggers from sweeping vs collision. It was unnecessary work and in some edge cases it did the wrong thing.
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Skulks are allowed to depenetrate again.
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Spectator mode will no longer cycle through players in the ready room (Thanks McGlaspie!).
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Stop stepAmount spamming.
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Super cheesy workaround for the environment stuck issues.
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The "Commander Needed" banner message will no longer appear after the last Hive/CC has been destroyed.
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The "Go To Ready Room" button (F4) now works in Commander and overhead spectator mode.
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The "Hive Death Imminent" message will no longer display after a Hive is killed in some cases.
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The "X Hive Grown" banner message will no longer display right before a game starts.
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Triangle winding fixed when baking convex mesh as a trimesh. (Fixes issue 3198).
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Update physics bounding box properly.
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Voice commands are disabled when the player is dead (Thanks McGlaspie!).
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When sliding, add a little bit of normal to the slide direction to help prevent penetration.
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Changed Fade blink to have a little upwards momentum and tuned energy costs, both to be more like NS1