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Limiting MIRV grenades to 2 per player in Team Fortress Classic.
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Fixed chat room issues.
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gl_zmax setting is now dictated by the game server.
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Improved load balancing on Master server backend.
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Rolled setinfo bug fix into client release.
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Split packet signon bug.
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Rolled in trigger_changelevel fix to client release.
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Fixed cheat where players could run around after they were dead in Team Fotress Classic.
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Fixed corrupting server list files bug.
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Improved server stability.
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Fixed problem where engine was not switching back to launcher when running in 640*480 OpenGL.
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Team 4 can now score on 4 player TFC maps.
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Fixed problem where too many packets were being sent at signon that was causing problems for cable modem users.
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Demo Playback fixed.
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Userinfo overrun fixed.
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Spies feigning in doorways will no longer drop all clients on server.
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Grenades will no longer detonate if you change teams.
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Dedicated server no longer requires hw.dll for authentication.
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Dedicated server will heartbeat with +map in the command line.
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Invalid authentication after attempting to join a full server bug fixed.
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Empty sever list on low-bandwidth connection fixed.
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Water prediction code optimized.
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DNS lookup on LAN servers fixed.
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Latency values are more accurate in launcher.
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OpenGL multitexturing optimized.
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OpenGL decal usage optimized.
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Single player game will no longer open up a Dial-Up connection box for Internet Explorer 4.0 users.
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Fixed 'Used Decal # without a name problem.
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Decal downloading streamlined.
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Fixed timedemo/demo playback problems.
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Disabled the music track check in CD Authentication. One problem that some people faced was that they have CD-ROM drives that either can’t play the music tracks or they have disabled CD audio on that device. We’ve disabled the portion of the CD authentication that checked for the music tracks since it was tripping up legitimate customers. Of course they still won’t hear the music until they get their CD audio fixed, but they would have that with any game that uses CD music.
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Adjusted the default configuration for multiplayer to be more appropriate for people with lower speed modems or with high ping/bad packet loss.
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The default rate for LAN games is now set to 9999. Previously the LAN rate was being set to the be the same as the Internet rate.
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Clients LAN Games on TCP/IP are limited to addresses with the same netid as the server or non-routeable IP address.
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Fixed an uninstall issue that may affect custom locations.
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Fixed an A3D underwater sound bug.
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Improved multiplayer performance through bandwidth optimizations and better prediction. Modem users will see less apparent lag as a result.
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Added support for IPX based LANs.
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Added teamplay option for multiplayer games.
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Added option to limit total number of decals you can see in multiplayer. Try setting r_decals 500 if you’re experiencing slowdowns after long periods of game play.
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Joysticks can now be used to move at the same time a mouse is used to look.
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The server ping can now be shown as a numeric value instead of green dots. Use the "-numericping" command line option when launching hl.exe.
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Improved ladder performance in multiplayer.
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Added EAX 4 speaker support.
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Fixed bug that allowed bypassing of ammo reloading.
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Fixed bug where train and rocket sounds would play repeatedly in multiplayer games.
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Increased number of regional multiplayer servers.
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Increased accuracy of ping calculations in the Internet Games menu.
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Increased accuracy of latency values in the scoring screen.
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Fixed bug preventing climbing ladders when playing with a joystick.
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Added 3 new player models (Security guard, military robot, zombie) and 2 multiplay maps (frenzy.bsp, crossfire.bsp).