Лог.
** Executing...
** Command: Change Directory
** Parameters: "D:\Ïðîãè\Counter-Strike"
** Executing...
** Command: C:\VALVEH~1.5\tools\hlcsg.exe
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VALVEH~1.5\tools\hlcsg.exe d:\ïðîãè\counter-strike\poehal_hd\maps\lec
Entering d:\ïðîãè\counter-strike\poehal_hd\maps\lec.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
Using Wadfile: \ïðîãè\counter-strike\valve\halflife.wad
- Contains 26 used textures, 50.98 percent of map (3116 textures in wad)
Using Wadfile: \ïðîãè\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \ïðîãè\counter-strike\valve\liquids.wad
- Contains 1 used texture, 1.96 percent of map (32 textures in wad)
Using Wadfile: \ïðîãè\counter-strike\poehal_hd\cs_bdog.wad
- Contains 23 used textures, 45.10 percent of map (138 textures in wad)
Using Wadfile: \ïðîãè\counter-strike\poehal_hd\tex.wad
- Contains 1 used texture, 1.96 percent of map (7 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.98 mb (of 4.00 mb MAX)
0.28 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\VALVEH~1.5\tools\hlbsp.exe
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec" -subdivide 255
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VALVEH~1.5\tools\hlbsp.exe d:\ïðîãè\counter-strike\poehal_hd\maps\lec -subdivide 255
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 255 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 407 (0.02 seconds)
BSP generation successful, writing portal file 'd:\ïðîãè\counter-strike\poehal_hd\maps\lec.prt'
SolidBSP [hull 1] 440 (0.02 seconds)
SolidBSP [hull 2] 395 (0.02 seconds)
SolidBSP [hull 3] 446 (0.02 seconds)
0.25 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\VALVEH~1.5\tools\hlvis.exe
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VALVEH~1.5\tools\hlvis.exe d:\ïðîãè\counter-strike\poehal_hd\maps\lec
152 portalleafs
393 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
average leafs visible: 56
g_visdatasize:2868 compressed from 2888
0.22 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\VALVEH~1.5\tools\hlrad.exe
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec" -extra
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VALVEH~1.5\tools\hlrad.exe d:\ïðîãè\counter-strike\poehal_hd\maps\lec -extra
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\VALVEH~1.5\tools\lights.rad']
[63 texlights parsed from 'C:\VALVEH~1.5\tools\lights.rad']
1149 faces
Create Patches : 7373 base patches
0 opaque faces
126349 square feet [18194346.00 square inches]
25 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.79 seconds)
visibility matrix : 3.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.80 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.57 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.29 seconds)
Transfer Lists : 9186484 : 9.19M transfers
Indices : 2327904 : 2.22M bytes
Data : 36745936 : 35.04M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.21 seconds)
19.92 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\ïðîãè\counter-strike\poehal_hd\maps\lec.bsp" "D:\Ïðîãè\Counter-Strike\poehal_hd\maps\lec.bsp"
The command failed. Windows reported the error:
"Ïðîöåññ íå ìîæåò ïîëó÷èòü äîñòóï ê ôàéëó, òàê êàê ýòîò ôàéë çàíÿò äðóãèì ïðîöåññîì."