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Stage Re-Skin - Night-Time BeachStage Re-Skin - Night-Time Beach

Отличная задумка, выполненная в виде побережья в ночное время....

9/05/2014
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new half-life mod...

9/05/2020
Stat ( software ), pcs.

Аддон для Blender, позволяющий импортировать карты, модели, материалы и текстуры движка Source 1


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  • HOW TO INSTALL

Plumber

Аддон для Blender, позволяющий импортировать карты, модели, материалы и текстуры движка Source 1


Views : 339 ( +3 )
Downloads : 6
Uploader : NitrO
Created : 03/22/2026 8:59:48 AM
Source : https://github.com/lasa01/Plumber...
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Following translations are available : | english | russian |

This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender. Source 2 games, such as CS2, are not supported. The imported maps have accurate materials and overlays and correctly placed props and lights. Skyboxes are converted into a Blender-compatible format and 3D skyboxes can be easily transformed into the correct position and scale with minimal user intervention. No manual game file extraction is required and installed Source games on Steam are detected automatically. You just need to select the correct game and start importing.

Supported file types are .vmf.mdl.vmt and .vtf

Maps (.vmf)

Supported

  • Brushes
  • Displacements
    • Vertex alpha for blended materials (imported as vertex color)
  • Overlays
  • Props
    • Position, rotation, scale
    • Animations
    • Prop color (imported as object color)
  • Materials
  • Lights
    • Point lights
    • Spotlights
    • Environment light
    • Position, rotation
    • Approximate brightness
    • Light color
  • Sky camera
    • Position, scale
  • Other unsupported entities can be imported as empty objects
    • Position, rotation, scale

Unsupported

  • Prop skins
  • Prop secondary UV map (CSGO only)
  • Infodecals
  • Ropes
  • Cubemaps
  • Sound-related entities
  • Game specific entities (such as TF2 health)
  • Other entities not mentioned in Supported-section

Models (.mdl)

Supported

  • MDL version 44-49 (most, if not all, Source1 models)
  • Meshes
    • Vertices
    • Faces
    • Normals
    • Bone weights
  • Bones
  • Embedded animations
    • Looping animations (imported with Cyclic modifier in Blender)
  • Materials

Unsupported

  • External animations (.ani files)
  • Flex animation (shape keys)
  • Model skins
  • Secondary UV map (CSGO only)

Materials (.vmt)

Supported special types

Some materials are handled with special handlers, which support the following parameters:

  • Water, enabled by %compilewater
    • $normalmap
    • $bumptransform
    • $fogenable
    • $fogcolor
  • Nodraw (invisible) material, any of the following parameters enables this:
    • %compilenodraw
    • %compileinvisible
    • %compilehint
    • %compileskip
    • %compilesky
    • %compile2dsky
    • %compiletrigger
    • %compileorigin
    • %compilefog
    • %compilenpcclip
    • %compileplayerclip
    • %compiledroneclip
    • %compilegrenadeclip
    • %compileclip
    • $no_draw

Supported parameters

Most shaders are handled with a generic handler, which supports parameters of VerteLitGeneric, LightmappedGeneric, UnlitGeneric, WorldVertexTransition, Lightmapped_4WayBlend and Character shaders, and also works with most other shaders.

  • $addbumpmaps
  • $allowalphatocoverage
  • $allowdiffusemodulation
  • $alpha
  • $alphatest
  • $alphatestreference
  • $basealphaenvmapmask
  • $basealphaenvmask
  • $basemapalphaphongmapmask
  • $basemapluminancephongmapmask
  • $basetexture
  • $basetexture2
  • $basetexturetransform
  • $basetexturetransform2
  • $blendmasktransform
  • $blendmodulatetexture
  • $blendtintbybasealpha
  • $bumpdetailscale1
  • $bumpdetailscale2
  • $bumpmap
  • $bumpmap2
  • $bumptransform
  • $bumptransform2
  • $color
  • $color2
  • $decal
  • $detail
  • $detail2
  • $detailblendfactor
  • $detailblendfactor2
  • $detailblendmode 0 or 10, other modes unsupported
  • $detailscale
  • $detailscale2
  • $detailtexturetransform
  • $detailtexturetransform2
  • $envmap
  • $envmapintintmasktexture
  • $envmapmask
  • $envmapmasktransform
  • $envmaptint
  • $masks1 (phong and metalness only)
  • $metalness
  • $nocull
  • $normalmapalphaenvmapmask
  • $notint
  • $phong
  • $phongalbedotint
  • $phongexponent
  • $phongexponent2
  • $phongexponenttexture
  • $phongexponenttexture2
  • $selfillum
  • $selfillum_envmapmask_alpha
  • $selfillummask
  • $ssbump
  • $tintmasktexture
  • $tintmasktexture
  • $translucent
  • $vertexalpha
  • $vertexcolor
  • %compilenolight

Unsupported shaders

  • DecalModulate
  • EyeRefract
  • Other special shaders, most likely

Textures (.vtf)

Supports importing single-frame textures.

Multi-frame textures and volumetric textures are not supported.



Similar1. Valve Map Extractor (VMEX) - Декомпилятор карт для игр на движке Source (Half-Life 2, Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch и т.д.)
2. BSPSource 1.4.7 - Декомпилятор карт для игр на движке Source также как и VMEX.
3. Source SDK SP3 - Source SDK (Software Development Kit) — набор необходимых программ для разработки в среде игр на движке Source.
4. bsp2xsi v1.0 - BSP в OBJ/MTL
5. Map Resource Extractor - Программа для извлечения ресурсов зашитые в карту
6. BSP Pak Extractor - компактный и удобный распаковщик контента из *.bsp карт на Source движке.
7. Hazard Team Compile Tool 0.6.0 - удобный компилятор, который не нагружает ваш ПК при компиляции карты. Умеет компилировать как одну, так и несколько карт поочерёдно.
8. VMF Prop Rotate v2 - Утилита умеет вращать объекты в исходном виде карты (*.vmf)
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Plumber
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