Аддон для Blender, позволяющий импортировать карты, модели, материалы и текстуры движка Source 1
Plumber
Аддон для Blender, позволяющий импортировать карты, модели, материалы и текстуры движка Source 1
This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender. Source 2 games, such as CS2, are not supported. The imported maps have accurate materials and overlays and correctly placed props and lights. Skyboxes are converted into a Blender-compatible format and 3D skyboxes can be easily transformed into the correct position and scale with minimal user intervention. No manual game file extraction is required and installed Source games on Steam are detected automatically. You just need to select the correct game and start importing.
Supported file types are .vmf, .mdl, .vmt and .vtf
Maps (.vmf)
Supported
Brushes
Displacements
Vertex alpha for blended materials (imported as vertex color)
Overlays
Props
Position, rotation, scale
Animations
Prop color (imported as object color)
Materials
Lights
Point lights
Spotlights
Environment light
Position, rotation
Approximate brightness
Light color
Sky camera
Other unsupported entities can be imported as empty objects
Position, rotation, scale
Unsupported
Prop skins
Prop secondary UV map (CSGO only)
Infodecals
Ropes
Cubemaps
Sound-related entities
Game specific entities (such as TF2 health)
Other entities not mentioned in Supported-section
Models (.mdl)
Supported
MDL version 44-49 (most, if not all, Source1 models)
Meshes
Vertices
Faces
Normals
Bone weights
Bones
Embedded animations
Looping animations (imported with Cyclic modifier in Blender)
Materials
Unsupported
External animations (.ani files)
Flex animation (shape keys)
Model skins
Secondary UV map (CSGO only)
Materials (.vmt)
Supported special types
Some materials are handled with special handlers, which support the following parameters:
Water, enabled by %compilewater
$normalmap
$bumptransform
$fogenable
$fogcolor
Nodraw (invisible) material, any of the following parameters enables this:
%compilenodraw
%compileinvisible
%compilehint
%compileskip
%compilesky
%compile2dsky
%compiletrigger
%compileorigin
%compilefog
%compilenpcclip
%compileplayerclip
%compiledroneclip
%compilegrenadeclip
%compileclip
$no_draw
Supported parameters
Most shaders are handled with a generic handler, which supports parameters of VerteLitGeneric, LightmappedGeneric, UnlitGeneric, WorldVertexTransition, Lightmapped_4WayBlend and Character shaders, and also works with most other shaders.
$addbumpmaps
$allowalphatocoverage
$allowdiffusemodulation
$alpha
$alphatest
$alphatestreference
$basealphaenvmapmask
$basealphaenvmask
$basemapalphaphongmapmask
$basemapluminancephongmapmask
$basetexture
$basetexture2
$basetexturetransform
$basetexturetransform2
$blendmasktransform
$blendmodulatetexture
$blendtintbybasealpha
$bumpdetailscale1
$bumpdetailscale2
$bumpmap
$bumpmap2
$bumptransform
$bumptransform2
$color
$color2
$decal
$detail
$detail2
$detailblendfactor
$detailblendfactor2
$detailblendmode 0 or 10, other modes unsupported
$detailscale
$detailscale2
$detailtexturetransform
$detailtexturetransform2
$envmap
$envmapintintmasktexture
$envmapmask
$envmapmasktransform
$envmaptint
$masks1 (phong and metalness only)
$metalness
$nocull
$normalmapalphaenvmapmask
$notint
$phong
$phongalbedotint
$phongexponent
$phongexponent2
$phongexponenttexture
$phongexponenttexture2
$selfillum
$selfillum_envmapmask_alpha
$selfillummask
$ssbump
$tintmasktexture
$tintmasktexture
$translucent
$vertexalpha
$vertexcolor
%compilenolight
Unsupported shaders
DecalModulate
EyeRefract
Other special shaders, most likely
Textures (.vtf)
Supports importing single-frame textures.
Multi-frame textures and volumetric textures are not supported.
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