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Firearms RC 2.4Firearms RC 2.4

Half-Life 1 Firearms...

Half-Life ЧернобыльHalf-Life Чернобыль

Да. Тот самый. Но теперь его можно запускать через Steam....

Stat ( mods sources ), pcs.

ChangeLog


Xash3D: История версий

build 1540

  • Fixed many-many small and large bugs before final release

build 1529

  • FS: add "fallback_dir" option
  • Server: fix func_pushable interaction with movers. Add new cvar "sv_allow_rotate_pushables"
  • Server: added support for 'SV_SaveGameComment' export
  • Server: fixed backup for quick.sav and autosave.save (quick01.sav and autosave01.sav)
  • Client: add commandline option "-nointro" to skip start movies
  • Pmove: add sv_clienttrace that shared across network
  • Render: implement "envshot" and "skyshot" commands for make cubemaps or skyboxes
  • Server: fix remote connection (rcon)
  • Render: add glare reduction option in menu
  • Server: fix FindEntityInSphere bug (satchel issues in multiplayer)
  • GameUI: added to scrollbar in srcoll lists (thx ADAMIX)

build 1516

  • Engine: fix Sys_Error blowout
  • GameUI: implement new credits effect in Half-Life (when game is end)
  • GameUI: use system cursor instead of emulated

build 1515

  • Engine: fix some bugs

build 1507

  • Console: implement Con_NPrintf and Con_NXPrintf
  • Render: adding better lighting for studiomodels (right lighting for long sequences e.g. forklift.mdl)
  • Network: clamp all integer values to prevent them out of range
  • Client: VGUI implementation
  • Render: fix decals loading
  • Server: fix NAN error on a crossbow launch

build 1488

  • Render: fix invisible sprites when game is paused
  • Render: implement new better sprites lighting
  • GameUI: HL-style buttons (old good menu form WON version)
  • Render: fix some rendering bugs

build 1482

  • Engine: fixed critical bug
  • Launch: remove all built-in tools
  • Engine: add underwater fog
  • Engine: add cvar to control studio model scaling (enable or disable)
  • Engine: fixed bug with mouse in multiplayer (not work in menu)
  • Engine: fixed lag on rpg laserspot
  • Engine: added weapon and movement prediction (may be bugly, use with caution)
  • GameUI: added pfnRandomLong and pfnRandomFloat built-ins (and keep compatibility with old versions)
  • Engine: added map_background (special command for loading background maps like in Source Engine)
  • GameUI: added support for chaptermapbackground.txt script-file (random choose background maps)
  • Render: fix some rendering bugs for mods with custom renderer (Paranoia, HLFX etc)

build 1433

  • Engine: rework hitbox trace
  • Engine: implement new check for blue-shift map format
  • Engine: fix PointContents for custom contents checking (spirit)
  • Engine: fix "angle" field on maps (typically for gearbox)
  • GameUI: implement 'mouse look' checkbox

build 1430

  • Engine: fix crash with invalid room_type set (more than 60)
  • Engine: fix stuck on elevators or tracktrains for clients

build 1428

  • Engine: fix trigger_camera serialization bug
  • Engine: many-many physics bugs fixed
  • Engine: reworking monster's movement and path finding
  • Engine: hlfx 0.6 is now working
  • FS: fix bug with game and base directory dectecting when they matches
  • FS: watch for changes in liblist.gam and update gameinfo.txt (feature)
  • Engine: fix some rendering bugs
  • GameUI: added 'suitvolume' control
  • GameUI: rewrite playeyrmodel drawing, so you can shows changes when hi\low resolution button is toggled
  • GameUI: remove choosing audio and video library (interface changed!)
  • Engine: fix train startup sound on new level

build 1422

  • Render: fix decals serialization bug
  • Engine: fix movie plaback bug (black screen)
  • Engine: fix crash on loading encrypted client.dll
  • GameUI: now recalc resolution when vid_mode is changed
  • Sound: fix musicvolume bug
  • Image: fix indexalpha palette bug
  • Physic: fix stuck on some items (weapons, ammo)

build 1418

  • Tools: move all tools into launch.dll
  • Sound: moving snd_dx.dll into engine.dll
  • Sound: implement CDAudio emulator with support mp3 tracks from original Half-Life
  • Sound: implement mp3 support
  • GameUI: GameUI.dll renamed to MainUI.dll to avoid conflict with original valve's GameUI.dll
  • Engine: support for StartupVids.txt
  • Engine: get full compatibility with hl.dll
  • FS: recode wad resource management (now support lumps from wads with same name)
  • Engine: trigger_camera is now correctly saved and restored
  • Render: add sorting for translucent surfaces
  • Render: make support for 'static' models (any opaque non-moving brushes engine automatically make as part of world)
  • Render: correct serialization for decals on bmodels

build 1338

  • Engine: fix a broken demos recording\playing
  • GameUI: get support for internal resources (built-in)
  • GameUI: make font.bmp, cursor.bmp and typing.bmp as part of GameUI.dll
  • GameUI: remove demo menus heads.

build 1334

  • Engine: prevent auto-repeat for most keys in-game
  • Engine: implement AVI movies support (instead of RoQ support)
  • Engine: enable logo.avi in main menu (see GameUI source for details)

build 1313

  • Launch: code revision, remove dead code, implement some missed functions
  • Sound: fix some errors and crash
  • Sound: implement music volume
  • Sound: reworking sound mixer
  • Sound: implement DSP
  • Engine: add support for five mouse extra-buttons
  • Engine: fix some physics bugs
  • SDK: add blue-shift game source to SDK (combined with main game source)

build 1305

  • Engine: implement bit-stream network buffer
  • Engine: implement custom delta-encoding with user defined script (delta.lst)
  • Engine: reworking client entity for get more compatibility with original HL client
  • Engine: make SDK compatible with HLSDK 2.3 on the server-side
  • Engine: fixup across transition time-bug
  • Engine: completely rewrite server trace
  • Engine: rewrite hitbox trace
  • Engine: rewrite SV_PointContents
  • Engine: implement a new movetype: compound for gluing two entities together (like movewith in spirit)
  • Engine: fix toss entities on conveyors
  • Engine: rewrite MOVETYPE_PUSH
  • Engine: rewrite monsters movement code
  • Engine: reworking client and game interfaces
  • Engine: fix camera bugs (no sounds when client see in the camera)
  • SDK: fix many-many small HL bugs in original sdk code
  • Engine: fix trigger retouching system
  • Engine: adjust beam visibility

build 1271

  • Engine: enable server.cfg, listenserver.cfg, mapcycle.txt etc
  • Engine: got to work mapcycle.txt
  • GameUI: implement redefine keys menu
  • Engine: added autocomplete for cmd 'exec'
  • Engine: added version info in menu

build 1270

  • SDK: Shared launcher code
  • Engine: Partially fix bmodel interpolation
  • Engine: use standard .cfg files instead of .rc files

build 1269

  • Render: cut invisible water polygons
  • Render: implement EF_NOWATERCSG for control func_water backface culling
  • Tools: fix wadlib and spritegen round bugs
  • FS: implement binary search for wadlumps
  • Engine: revert low-res timer
  • Network: fixup userinfo fields 'model' and 'name'
  • Sound: implement custom pause for various sources
  • Input: disable mouse events when level is loading
  • GameUI: adding some missed dialogs
  • Render: fix interpolation on flying monsters
  • Render: fix wrong sprite attachments
  • Render: fix invalid frustum culling for studiomodels ( e.g. barnacle.mdl )
  • Physic: fix trace for rotating bmodels
  • Engine: fixup physinfo save\restore bug

build 1262

  • Engine: add 'allow_levelshots' cvar (disabled by default) to switch between custom levelshots and normal 'loading' screen
  • Client: remove fmod.dll implementation
  • Engine: implement variable-sized fonts (console, menu hints)
  • Sound: added support for stereo wavs plays (menu sounds)
  • Render: enable custom game icons (game.ico in mod folder)
  • Engine: move menu code into new user dll called GameUI.dll (based on original q2e 0.40 menu code)
  • FS: implement simple converter liblist.gam to gameinfo.txt

build 1254

  • SoundLib: ogg loop points (LOOP_START comment)
  • Client: recalc fov y for more matched with original HL
  • Bshift: fix env_laser entity
  • Client: fix fadeout for break model pieces
  • Gfx: replace default.bmp font with fixed alpha-channel (thx LokiMb)
  • Render: fix invisible beams behind glass
  • Render: fix glow-sprites drawing through walls (see also r_cullflares cvar)
  • FS: implement filter wadlumps by wadname (e.g. gfx.wad/backtile)
  • Render: implement kRenderTransColor
  • Engine: completely moving particle code into the client.dll
  • Client: implement tracers for sparks, garg streaks and bullets

build 1249

  • ImageLib: added support for 4-bits and monochrome uncompressed BMPs.
  • ImageLib: fix data align for NPOT textures in menu (e.g. slider.bmp).
  • StdLib: skip empty symbols in numerical string for atoi and atof.
  • Render: implement LoadSprite for custom client sprites (e.g. hud)
  • Sound: fixed bug with background music looping
  • Fonts: implement Half-Life creditfonts
  • Client: move client.dll to valve folder
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