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HL Boom: Gold EditionHL Boom: Gold Edition

Фантастический мод о галактической войне...

8/05/2008
Station 51Station 51

First Person Shooter...

8/05/2013
Stat ( comments ), pcs.

Конвертер карт Half-Life PlayStation 2 (.bs2) на PC (.bsp).


  • Description
  • HOW TO INSTALL

BS2PC

Конвертер карт Half-Life PlayStation 2 (.bs2) на PC (.bsp).


Requirements : [Additional software] : MS-DOS
[OS] : windows
Views : 2253 ( +1 )
Downloads : 140
Uploader : Pahanoid
Created : 06/20/2018 2:28:09 PM
Source : http://github.com/Triang3l...
Rating :
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Following translations are available : | russian |

BS2PC
=====

Converts Half-Life PlayStation 2 (`.bs2`) maps to PC (`.bsp`).

Usage: `bs2pc path_to_map.bs2` or drag and drop. The `.bsp` file will be placed in the `.bs2` directory.

See the [Releases section](https://github.com/Triang3l/BS2PC/releases) for the Windows binary.

Features:
* Converts all sections of PlayStation 2 maps.
* Automatically decompresses the map.
* Changes `.dol` and `.spz` file extensions to `.mdl` and `.spr` in the entities.
* Removes `nodraw`-textured surfaces such as the edges of the handrails near the Sector C entrance.

Half-Life on PS2 uses DEFLATE compression for its maps and stores its internal structures (like the `m`-prefixed structures in GLQuake as opposed to the `d`-prefixed ones in the software-rendered engines and that are used in Quake and Half-Life `.bsp`) in the map files. This is part of the reason why the PlayStation 2 version loads levels much faster than the Dreamcast one. You can see some differences in the `bs2pc_lumps.h`, the PC structures have `_id_t` in the name, and the PlayStation 2 ones have `_gbx_t`. Many fields were omitted though because they are not needed in the PC format. Two sections, very similar to clipnodes, are also skipped.

On the PC maps after playing the PS2 ones or vice versa, some textures may look different (from minor power of 2 scaling artifacts to completely different images) as the textures have common names. If you want to switch between the two versions, restart the game so everything looks correct.

Licensed under GPLv2 (except for zlib) as it's derived from the Quake engine source, but not enforced - the format research results can be considered being in the public domain.



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Similar1. Zoner’s HalfLife Tools v3.4 Final - Набор инструментов для компиляции карт от Zoner'а.
2. RandMap v5.00 - Генератор случайных карт. Запускаем, указываем каталог с Half-Life, выбираем количество уровней, количество комнат на уровень, соотношение противников (чужие/солдаты) и запускаем. Карты простые, есть немного встроенных префабов.
3. Automap 1.0 - Программа походит на RandomMapGenerator, т.е. автоматически создает карты для Half-Life 1. При запуске только надо указать папку с игрой (hl.exe) и папку с компилятором, типа Zoner's Half-Life tools.
4. Vluzacn Half Life Tools v34 - Переработанные компиляторы. (Обновлено 2015/8/17)
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