Sign up - or - Login

Recover password
×

To recover your password, you must enter the username or e-mail that you used during the registration. After that, a mail with a security code will be sent to your inbox.

Your username or e-mail :

Half Life 2: Deeper DownHalf Life 2: Deeper Down

In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expa...

17/09/2020
Firearms: SourceFirearms: Source

является командным шутером от первого лица...

22/07/2010
Stat ( models ), pcs.

A program that can help when porting a card with GoldSrc


  • Description
  • HOW TO INSTALL

BSP30Editor

A program that can help when porting a card with GoldSrc


Author / s : Сергей Смоловский
Views : 2537 ( +1 )
Downloads : 525
Uploader : NitrO
Created : 02/12/2019 1:05:49 PM
Rating :
 ( 0 ) 
Share :


Following translations are available : | english | russian |

A program that can help you with porting a card with GoldSrc.
When dragging a bsp card to a file, the program allows you to:

  • Show information in general.
  • Port the map to the smd model (with texture coordinates and texture names). At the same time, SMD is formed separately for the World geometry, and the smd set is for entity braches whose numbers coincide with the model number in the entity file.
  • Save entities to a text document
  • Save all 4 mip levels of packed textures into one VTF file (without touching mip levels) as RGBA8888 (alpha channel is added for transparent textures)
  • Save lighting in bmp Pages 1088x1088 for each lightmap of the texture of each face of the map (maximum texture size 17x17, on page 64x64 lightmap textures).
  • Save other information in text documents: rotation matrix \ texture offset on faces, BSP tree with vis-sheets, BSP tree for collision physics, and more.

+ Added the ability to group smd geometry by different data types, export PVS tables for vis sheets and a couple of fixes. When saving face information info was added about texture size on face and lightmap grid size on face.

For more information on what has been preserved, see pdf.

For example, winbsp does not eat big cards like de_tuscan, and my program easily turns it into smd and extracts info.

This is still a test version, I will be glad to criticism.



Similar1. Valve Map Extractor (VMEX) - Декомпилятор карт для игр на движке Source (Half-Life 2, Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch и т.д.)
2. Source SDK SP3 - Source SDK (Software Development Kit) — набор необходимых программ для разработки в среде игр на движке Source.
3. CSM SourceSDK SP4 - Обновление (Service Pack 4) нашумевшего REVOLUTiON CSM SourceSDK.
4. bsp2xsi v1.0 - BSP в OBJ/MTL
5. Hammer Units Conversion Tool - показывает размеры в метрических или британских единицах
6. UCompiler - Для тех кто привык компилировать bat-файлом (либо кто просто хочет увеличить скорость компиляции), но не хочет больше тратить время на его создание или редактирование - Unit Compiler!
7. Обновления для Ultimate Source SDK - Обновления для Ultimate Source SDK v3 by Psycho-A
8. ModBases для Ultimate Source SDK - ModBases для Ultimate Source SDK v3 by Psycho-A
1. ( 540.2 Kb )
You cannot comment, because you are not logged-in.
    In premoderation
    Counter-Strike 1.6In premoderation
    In premoderation
    Counter-Strike 1.6In premoderation
    4 куста из Left 4 Dead в одной модели
    Half-Life4 куста из Left 4 Dead в одной модели
    4 дерева из Left 4 Dead в одной модели
    Half-Life4 дерева из Left 4 Dead в одной модели