a player model .vmdl which is drag and drop ready
CS:GO to CS2 Player Model porting
a player model .vmdl which is drag and drop ready
Author/s of tutorial : Darnias Views : 1666 ( +9 ) Downloads : 115 ( +1 ) Uploader : NitrO Created : 09/08/2023 7:13:13 PM Source : https://discord.gg/72PjDdp2 Rating : ( 4 ) Share :
Concise guide :
Edit body mesh node .smd to use custom model of your choice (Still needs to be rigged , CS:GO skeleton optimally)
Tick or untick RenderMeshShape1 in gloves mesh node depending on if your model has no hands and you plan to support player gloves
Update material .vmats and delete old ones
Edit character arm cfg (viewmodel hands) node based on your preference
Make sure your .vmats are using Character shader!
Important nodes have comment notes so read them before asking questions please. .rar contains 3 files :
CT_humanoid_prefab.vmdl - This is what you use for player models. (It can be used for zombie or T models also)
SAS_gloves.fbx - This is CS2 SAS gloves model, used for if you want humanoids to have gloves that work with CS2 gloves
viewmodel_arms_prefab.vmdl - This is what you use for view models (hands)
VIDEO
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