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Project EliminationProject Elimination

Мультиплеерный мод на HL1, открытый мир поделенный на связаные локации, PvP и PvE система с RPG элементами...

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Codename CURECodename CURE

First Person Shooter...

1/10/2013
Stat ( source maps ), pcs.

a player model .vmdl which is drag and drop ready


  • Description
  • HOW TO INSTALL

CS:GO to CS2 Player Model porting

a player model .vmdl which is drag and drop ready


Author/s of tutorial : Darnias
Views : 2692 ( +6 )
Downloads : 148
Uploader : NitrO
Created : 09/08/2023 7:13:13 PM
Source : https://discord.gg/72PjDdp2
Rating :
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Following translations are available : | english | russian |

Concise guide:

  • Edit body mesh node .smd to use custom model of your choice (Still needs to be rigged, CS:GO skeleton optimally)
  • Tick or untick RenderMeshShape1 in gloves mesh node depending on if your model has no hands and you plan to support player gloves
  • Update material .vmats and delete old ones
  • Edit character arm cfg (viewmodel hands) node based on your preference
  • Make sure your .vmats are using Character shader!

Important nodes have comment notes so read them before asking questions please. .rar contains 3 files:

  • CT_humanoid_prefab.vmdl - This is what you use for player models. (It can be used for zombie or T models also)
  • SAS_gloves.fbx - This is CS2 SAS gloves model, used for if you want humanoids to have gloves that work with CS2 gloves
  • viewmodel_arms_prefab.vmdl - This is what you use for view models (hands)



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